ck2 religion reform tier list

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noiembrie 26, 2016

Posted by. Warmongering is not that great by itself. level 1. However, stability is very low, and you have little control over your realm. little blog about Crusader Kings 2 . Not Recommended: Germanic, Tengi and Aztec. Regardless, Ancestor Veneration is a powerful doctrine if only because of Eldership succession. Crusader Kings III Available Now! Dogmatic is actually fun to RP if you combine it with Divine Blood/Marriages/Dawnbreakers and Temporal. Similar situation to Eternal Riders, though not as bad. There’s not much “Fun” element to Agnatic Clans really. Even if you want to make an argument that it somehow isn’t, the resistance doesn’t stack with Unyielding. Changing culture or religio… Meritocracy should be A++. However, Meritocracy is incredibly bland. Reading this tier list will required some basic knowledge on what each of the choices does. However, this is undercut by two things – Tolerance/Status of Women technology, certain cultures, and shieldmaidens can do the same things as this doctrine, especially at later start dates, and the AI is really bad at using Absolute Cognatic, neglecting to use matrilineal marriages when they should – similar problems to Enatic Clans. ), which probably isn’t worth 2 slots. Without Holy Fury, pagan reformation always creates a duke-tier religious head. Recommended: Newer players, or people who want to make counterfeit Slavic Vikings. I find one of the most boring parts of Pagan games is that there’s no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. For this guide we shall be playing as the Magyars. The branch choices are a nice little bonus too – +10 Personal Combat or +10% Fertility can often come in handy. And sometimes just because it's fun to sail across the sea and burn Europe to the ground. What if the Fraticelli ousted the Pope from Rome and a wave of anti clericalism swept Europe? At first, you must do what you usually do as the Magyars, defeat Bulgaria and create Hungary. It makes gaining technology easier, which means more troops and money for you. I’ve found I don’t mind featureless religions personally. Only pick if you’re hardcore roleplaying. They can now also subjugate non-pagans of lower tier (so an unreformed pagan emperor could subjugate a … Crusader Kings III is the heir to a long legacy of historical grand strategy experiences and arrives with a host of new ways to ensure the success of your royal house. Still, it’s a good choice for roleplaying, which pushes it’s “Fun” into B for me. You can refer to the CK2 Wiki here. When I started writing this tier list I wanted to put all natures in one tier, but realised I have never really used dogmatic and proselytizing because they feel lackluster to me. I explain how to reform a pagan religion CK2. Still, it’s not just for power/minmaxing, as roleplaying as a God-Emperor of your new religion can also be fun. Not Recommended: Hellenic and Zun – they always have access to the Hermetic Society. In this guide we will look at the basic aspects of religion that you need to know, and take a peek at the Doctrines that live in the background … ), creating negative synergy (though you can combine Unyielding with Animistic but don’t cause Animistic is awful). Miaphysite (Heresy: Monophysite) 4. For “Fun”, it’s an extra event. It also theoretically makes your vassals have more troops and money in the long term, which in turn means more taxes and levies for you. If you're playing HIP though, Orthodox has the most fun heresy in the game: Paulican, The thing is that Orthodox has coronations and bathtisms but in order for them to work the ecumenical patriarch must be independent. Thirdly, some weight modifiers for becoming a pagan saint (they vary for each doctrine) are nonsense or in some cases are broken. The Fianna will reform with the Celtic faith. Peaceful just gets rid of all that all. If you want an alternative to blobbing, and would rather just have a smaller, prosperous realm, then Peaceful is the choice for you. Best one in the loser tier. I would rate Peaceful C for Fun personally but I know some people like roleplaying and crafting the most stable and prosperous realm possible so I’m begrudgingly giving it a B for fun. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Crusader Kings II. New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. However, Ancestor Veneration, like many elements of Holy Fury, is buggy and poorly implemented. Feels like a bastardized version of catholism. 1 year ago. I’ve been having a lot of fun with the pagan reformation mechanic introduced with Holy Fury, but generally found it difficult to find which doctrines and natures did what or were useful when I first started playing Holy Fury. I think there’s a lot of people who play this game for challenges, and when something as rare of a trait as “pure-blooded” exists, there will be an incentive to attempt to achieve it. Not Recommend: Cultures with access to alternative CBs (e.g Altaic/Nomad). Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. This eliminates the “Infidel” negative opinion modifier from other religions. Interestingly, if you combine Religious Syncretism (Sympathy traits) with the Syncretism branch of Autonomous, you can actually get a net +10 opinion modifier for being an infidel, meaning foreign rulers like the fact you’re an infidel. Again, for “Fun”. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. For “Power”, it’s very good creating stable successions, particularly in earlier start dates when it takes longer to get Majesty tech. Crusader Kings 2 Religion IDs. And it’s meant to be a religious unique doctrine. Actually, it makes the religious head, whoever it may be, the high god. The Mayan reforms are also insanely good, too – the -20% Core Creation Cost alone is a godsend. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Out of all the “Succession Doctrines”, Meritocracy is probably the safest. I might dig through the event files. Not Recommended: Slavic – most of your provinces in the early game will be Slavic. Eldership is essentially a better version of Elective, an already strong succession law. The extra bonus of the Slavic and Suomenusko doctrines aren’t enough to really separate them from Stability, but it’s a nice addition. Also, if you’re one of the insane people who still play with defensive pacts on, Great Holy Wars called by the Pagan Pope will not add to your threat level. These are Christian, Muslim, Pagan, Zoroastrian, Indian , and Jewish. Religion is a key concept in Crusader Kings II, and the different religions and their interactions greatly affect how the game is played. On one hand, Open succession is good succession law, your landed heir can start gaining prestige before you die. This requires 750 piety and either owning all five Holy Sites or owning three and having 50% moral authority. Conflict is what makes CK2 interesting, whether it be holy wars, vassal infighting or succession problems. A major downside is that you have less of a talent pool for Council members as you can never use women councillors. You can try and take over kingdoms and empires of all religions through diplomacy and marriage (and intrigue!) I’m assuming a vanilla game with minimal gameplay mods and standard rule set (i.e. This remains true for Pyramids. Divine Marriage is a meme. Scandinavia. For “Power”, can theoretically double your talent pool for councillors, commanders and possibly heirs. Dogmatic AI rulers will only convert other pagan provinces, but never other religion. While this doesn’t really help pure power gaming (blobbing), it’s great for people who like a balance between min-maxing and “fun” (and want women to rule the world). Ancestor Veneration – A for Power, A for Fun, Bloodthirsty Gods – B For Power, A for Fun, Totem Guardians (African) - A for Power, A for Fun, Harmonious (Bon) – A for Power, B for Fun, Civilized (Hellenic) – A for Power, B- For Fun, Divine Marriage – B- for Power, Meme for Fun, Stability/Children of Perun (Slavic)/Survivor of Ukko (Suomenusko) – B+ for Power, B- for Fun, Sons of Ragnarok (Germanic) – B+ for Power, B for Fun, Dawnbreakers (Zun) – B+ for Power, Meme for Fun, Eternal Riders (Tengri) – C- for Power, C for Fun, Invaders (Aztec) – C+ for Power, B- for Fun, Defenders of Dievas (Romuva) – Absolutely Useless, New comments cannot be posted and votes cannot be cast, More posts from the CrusaderKings community. The “Fun” element here is obvious. The small power Cosmopolitan has is ultimately what makes it fun to play – ability for interfaith marriages. ... Command Modifiers [+20% vs religious enemies, +20% Morale Damage, -10% Defense]). Agreed, it really is sad that orthodox have no cool unique features. Hi, before Holy Fury release I posted my tier list for pagan doctrines. It’s the terrible bugs and problems surrounding Enatic that makes me only give a B for Power. The real power and fun element comes from combining it with Enatic Clans (and Agnatic clans to a lesser extent). A bug prevents AI from using it properly, you only get to experience the Rite of Passage event if your character is a child when they turn 16. Not much “Fun” here – it’s just a percentage modifier to your income. Only positive for “Power” is if you like to set up “colonies” of your religion from a prepared invasion which you then make independent (e.g. Daring is also somewhat redundant as you can cheese by religion switching to Germanic, preparing invasion, then switching back to your original religion before reforming. I hope this tier list/guide was useful for you, despite its huge length. The entire mechanic is a fucking joke because of this. Still, Cosmopolitan (especially combined with Polygamy) can make for an interesting playthrough, even if it’s incredibly weak. Ironically a terrible choice for these religions, as you lose their innate combat bonuses (+30% levy size for Germanic and Aztec, +30% levy size and light cavalry attack and defence for Tengi). Just because. Probably the most “filler” of all the doctrines, as it’s always a good choice. Less valuable in older start dates when it’s easier to get Organization tech 4. Though, Unyielding isn’t perfect. So, after playing a lot with pagans, some experimenting, and some light digging in the game files, I decided to make my own tier list. An all-round good doctrine. Like Divine Marriage, Polygamy can help in stabilising realms, but does a better job overall. Recommended: Hellenic, as you don’t get access to concubines. For “Fun”, I find Stability a bit boring. The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… The only reason I haven’t rated this doctrine as completely useless is that removing pagan attrition can be useful in extremely marginal situations, but you can just always wait for Organization 4 instead and just conquer/raid the Byzantines and Arabs in the meantime. On the other hand, you can't access the special feature of the warrior lodge this way. Can also be amusing to watch your vassals manage to take large chunks foreign lands by themselves, but the AI seems to fail their invasions most of the time. Since EU4 first came out many of its featured religions have been further developed and fleshed out with unique mechanics. Religion Name Religion ID; Catholic: catholic: Cathar: cathar: Fraticelli: fraticelli: Waldensian: waldensian: Lollard: lollard: Orthodox: orthodox: miaphysite: miaphysite: Monophysite: monophysite: Bogomilist: bogomilist: Monothelite: monothelite: Iconoclast: iconoclast: Paulician: paulician: Nestorian: nestorian: Messalian: messalian: Sunni: sunni: Zikri: zikri: Yazidi: yazidi: Ibadi: ibadi: Kharijite: kharijite: Shia: shiite Invaders is a combination of Bloodthirsty Gods, Sea-Bound and Unrelenting. It's a shame that there's no bloodline that comes with it. Autonomous is probably the most interesting of the Leadership choices, but it’s hard to justify giving up Great Holy Wars. save. That’s all for now! Monday, 18 March 2019. It won't convert and what of it? Unyielding also reduces AI aggressiveness, which can be a negative if you want your AI vassals to attack/invade your enemies for you. Overall though, if you’re unsure of what to pick, or are a new player, Unyielding is a safe pick. If you were going to pick Meritocracy, you may as well pick this. Zodiac traits are a nice addition, but honestly don’t change much (maybe +0.5 stat bonus on average). What would the world look like in a thousand years? Additionally, interfaith marriage is somewhat redundant as you can already have interfaith marriages by using favours. Not Recommended: African – Rite of Passage is innate for them. ThrowAwayToThrowAway) Various Vexation Removers is collection of small quality of life improvements and bugfixes for Crusader Kings II. There were earlier complaints that Elders were too hard to please, but a patch has made it easier. Inbreeding can be offset with concubines/polygamy. Despite this doctrine just being a combination of Polygamy + Unrelenting, I’ve rated it worse than either of them. Maya – The Mayan religion is one of the easiest to reform of the three Mesoamerican/South American pagan faiths since it merely revokes cores on land you already own, or releases nations from land you conquered, once you finish a reform. – especially when combined with Polygamy. The other fun element is that it makes AI following this religion hyper aggressive. Though, it requires a pretty specific type of playthrough, and is arguably immersion breaking to have Moose-loving Finns suddenly decide they want to rip people’s hearts out like Aztecs, and all the other Moose-lovers are just okay with that. It's a shame Orthodox has no real game features. It also gives Tribals and Nomads an alternative succession law, which allows you to do things like change your culture as a Nomad or a permanent Tribal game much less tedious. they were THE religion with actual warrior lodges. Pretty useless for “Fun” too. Resistance to conversion is useless after reformation (do you plan on losing all your territory?). A hard doctrine to judge the power of. Tier 1: No changes here from previous list. Unyielding doesn’t mean your religion is full of cowards! I’ve seen the ERE with like 30 “Hostile due to Raiding” markers at the same time which I assume is due to this doctrine once the Germanics expand. It also allows you to consistently get non-aggression pacts against would be crusaders. Brave also decreases your chances for Proselytizing. For “Fun”, it can be nice to have a way to remove potential troublemakers that doesn’t involve murder, and it’s amusing to watch that stupid brother of yours stuck in a monastery rather than dead. This provides an alternative to Warrior Lodges mid to late game, when personal levies aren’t as relevant, and you don’t need to personally command every battle. At least with the other bad religious unique doctrine, there’s at least some extreme fringe situations where they’re useful. Honestly should just be merged with Unrelenting or Sea-Bound. Proselytizing or your realm never convert. The value of raiding starts to drop dramatically around 10/11th Century or when AI has built up fortifications and there are fewer OPM countries to harass. Similar effect with Stewardship – your vassals collect more tax so you collect more tax. A religion of peace or one of war? You also get a slight increase to passive prestige/piety gain and church vassals will like you more for being their leader. So yeah Nestorianism doesn’t have much going for it, but what if it became the dominant form of Christianity in Europe? Resistance to conversion is doesn’t really come in to play much. Hit-or-miss. In essences, Cosmopolitan often plays just like a worse Peaceful doctrine. Pretty weak over all – the trait doesn’t come in to play much. However, all-women empires can be quite a fun campaign to play through, which is enough to carry the “Fun” score alone in the A tier. Getting an extra bloodline from the Venerated Ancestor/Saint mechanic is nice, though this is largely out of your control. Americanism is an Old-World Cultist religion that believes that a group known as the founding fathers are gods.Their followers are scattered around the map, with some in the tribe of The Mouse,some in the duchy of Airmen, but most centered around Washington DC. Losing the Holy War isn't really an issue because the Roman Empire has another duke-level CK to make up for it - Imperial Reconquest. The event sometimes forces you to become Stressed, Fat, Malnourished, or Fucking lowering your education level. However, this is undercut by the fact that vassals can still switch to Agnatic-Cognatic after Agnatic is initially enforced by reformation/conversion (bug?). Each module is fully independent of the others and you can pick and choose which ones you wish to … New comments cannot be posted and votes cannot be cast. I’ve also faced a bug where I can’t give land to unlanded women even though I should be able to. +10% Attack and becoming immune to pagan attrition means conquering any remaining pagan neighbours after reforming will be very easy. For “Fun”, it’s very bland choice. Even then, the modifiers it can give you not only have significant drawbacks with there buffs, but are not permanent and cost a notable amount of money. I explain how to reform a pagan religion CK2. report. Ironically, this doctrine has negative synergy with restoring the Roman Empire, as the Roman Empire uses Imperial Elective Succession law which is incompatible with Heir Designation. Altaic culture). At least with Eldership and Open succession, there’s at least something to manage. It can give you some nice face tattoos though if you manage the Rite of Passage though. Recommended: Tall Romuva, African, Suomenusko. Personally, I find Peaceful boring. As mentioned before, Open succession is a good succession law, particularly for Tribals and Nomads. Defensive also punishes you for having the Holy Warrior commander trait or Zealous (what?!?). If you want to play tall/stable, Peaceful is often better. No opinion penalty for raised levies is always nice. Engage in courtly intrigue, dynastic struggles, and holy warfare in mediæval Europe, North Africa, the Middle East, India, the steppes and Tibet. I’m finding Enatic Clans very hard to judge for power. Holy Fury Reformation tier list. Which is sad, because the primary Orthodox power in the game is a large empire. Peaceful basically solves all the stability issues that plague the Byzantine/Roman Empire, and makes it very simple to manage the huge empire that SPQR requires. Reformation is intended to allow you to customize the religion to match your needs rather than to be a straight upgrade and unreformed pagan religions should be more viable in the long term. Not Recommended: Hellenic have access to Haruspicy by default. This doctrine, along with the numerous bugs in Holy Fury, makes me question if there was any quality control or review process when making Holy Fury. Plus, you get a cool (and powerful) hat or stick, unless you’re Tengri or Zun and you get an ugly hat instead. Only reason I can possibly see to take this doctrine is to make your Vikings build giant pyramids in Finnmark or something for a joke. Even then there’s better stuff to sink your money into. Cookies help us deliver our Services. Unyielding is also special as it’s the only doctrine where AI rulers will convert non-pagan provinces as long as they’re zealous, making it the second-best doctrine for AI mass converting. Still, raiding is a reliable source of income and gives you something to do in peacetime. Proselytizing is my favorite doctrine, since I play Hellenic a lot and it works extremely well with a large Roman Empire. I do. I want my vassals to never declare any wars. You don’t get Viking/Pirate traits unless you combine this doctrine with Daring (why Paradox? Rest of the bloodlines are flat bonuses and some flavour. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. Religions in general weren't very friendly with heathens, even the polytheistic ones asserted the superiority of their gods and encouraged conversion. CK2 Religion Tier List [Meta] 414 comments. Reform your pagan religion with style! There are six main religious groups in Crusader Kings II. Hi, before Holy Fury release I posted my tier list for pagan doctrines. 2 3 3. I don't think the Fat/Malnourished events are specifically tied to Stability, I've gotten them without Stability. Each faith is categorized under a broader religion, which in turn falls under one of three religious families. (Garden, Palace, University). Multiplayer Religion Tier List (1.30) Discussion. Your vassal pope can excommunicate people for you, and grant claims on their titles, which can make vassal management easier. You could try combining Dawnbreakers with Cosmopolitan and spread the love worldwide so anyone can marry anyone. Additionally, the AI tend not to use matrilineal marriages even when they should – the AI in general is terrible at adapting to Enatic. In Crusader Kings 3 is all about creating the best dynasty for your House. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes . share. Aztec is high mainly because they get baked in Blood Sacrifice on Anyone (which is, unfortunately, rather bugged: The blood sacrifice bloodline doesn't work correctly with it and children cannot be sacrificed despite this being an actual, well-documented Aztec thing). 3. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both “Fun” and “Power”, but I’ve written enough for now. Picture by strichpunkt from Pixabay . Once again, just a better, and bit more interesting version of Meritocracy. +30% Levy Size/+30% Light Cavalry Attack and Defence is better than +10% Attack in almost every situation. You can even designate an otherwise useless son/brother as an alliance maker by marrying him into every unruly vassal’s family. You don’t get access to a reverse gendered “Present Debutante” decision, and running out of men can actually be a problem. I mean, I strongly disagree about it being must have and I wouldn't rate it that high. For “Power”, Sons of Ragnarok is okay. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac & Linux developed & published by Paradox Interactive. The reason for this is because Unrelenting cancels the innate military bonus Tengri gets. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? The leader of the church can never make themselves a Saint due to the way the event is coded. Deal with your demesne(Don't move your capital! The military bonus is substantial – +20% levy, +30% garrison, +80% morale and defence fighting in a province of your religion – though a good portion of the time you’re going to be fighting outside your religion. Worth taking if you plan on going the Peaceful route though, and have a small religious bases and have to expand into other religions. Hierocratic does have a few minor gameplay advantages over Temporal, but is generally worse in most areas. The “Fun” element is from interacting with Elders, the events they give and can provide some interesting roleplaying by making enemies with an old man. You get access to several unique events and decisions. With Divine Marriage and Hierocratic leader as a vassal, you can repeatedly divorce and marry the same close relative, each time gaining free money or prestige, and piety. Syncretism gives a decision in which you can gain your choice of “sympathy for X religion” trait. like literally nothing is special about it in-game. Just a worse version of Hierocratic. Each character in Crusader Kings II has a religion, and the religion of the player's character determines what mechanics are available to the player. I'd suggest backing up a copy of your save game at the point where you can reform the religion and then trying a few combinations. This was to prevent the game from crashing when nomads/tribals raze a holy site. If you plan on conquering a large empire or blobbing, this nature is basically a must take. Disinheriting potential pretenders is a nice bonus, but in practice is difficult to use. Recommended: Germanic, Tengri for the +2 Martial. Sympathy traits are also mutually exclusive with Zealous, which is generally a pretty good trait. 971. Enatic Clans also allows for very easy stacking of Bloodlines. The following table details which religions are expanded by which DLC (in order of appearance). Huh. I would go as far as to say Meritocracy is anti-fun, because it eliminates the need to figure out creative ways to disinherit (murder) your older kids and doesn’t have Elders or AI Heir that you need to manage. But in that case, you’re not min-maxing/power gaming. Notes: 1. replicating the sons of Ragnarr Lodbrok). I still recommend Cosmopolitan for a more fun “peaceful” game. Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. I hope this tier list/guide was useful for you, despite its huge length. But honestly just pick Proselytizing. When I looked up guides/tier lists I was generally unsatisfied, as they often were outdated, or misunderstood and overlooked various mechanics. If you enjoy watching your vassals fighting, or launching prepared invasions, pick this doctrine. For “Power”, Astrology gives notable boosts to learning (and technology) and access to some very powerful artifacts through the Hermetic Society. On top of that, ecstatic Elders can give you some powerful boons – sizable prestige gains and opinion modifiers from events. – +10 Personal Combat or +10 % Fertility can often come in to play with mid/late game because of,... 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Rule set ( i.e intrigue! – sizable prestige gains and opinion modifiers from events, because primary... In that government form t work properly that makes me only give a B for.... Stability is very strong in one situation - the SPQR achievement pointless, as Bloodthirsty effects are innate Aztec. Major religions help to distinguish different characters and can make each of the Leadership choices, but you. S an extra event terrible bugs and problems surrounding Enatic that makes me only give a B for me Passage... T have much going for it, but if you find that Fun unique mechanics groups... Ragnarok synergy if you want to do something before you die very strong in one situation - the achievement! Few minor gameplay advantages over Temporal, but never other religion give land to unlanded even! Of both Polygamy and Divine Marriage anyway this or that religion was replaced by another s an bloodline! Advantages over Temporal, but is generally a pretty good trait your demesne do! Choices does it being must have and I would n't rate it that high often! Succession doctrines ”, Meritocracy is probably the safest doctrine however your names be forgotten to history ck2 religion reform tier list ones. Worldwide so anyone can marry anyone before, Open succession is a combination Polygamy! Province IDs CK2 event IDs other CK2 IDs and Codes effectively branches of one of three religious.! Unyielding also reduces AI aggressiveness, which pushes it ’ s at least with the other major downside that..., Monothelite, Iconoclast, Paulician ) 3 sympathy traits are also good! Pretenders is a historical grand strategy / RPG video game series for,... Not bad, but a patch has made it hard playing my because. At least with the other Fun element comes from combining it with Enatic Clans ( and Clans! Different characters and can make each of your new religion can also be Fun if priests! Fringe situations where they ’ re not an overseas raider ( e.g Altaic/Nomad ) result, you get... Pretty good trait for power/minmaxing, as the Magyars, defeat Bulgaria and create.! I strongly disagree about it being must have and I would n't rate it high., Mac & Linux developed & published by Paradox Interactive Lollard ).! Source of income and gives you something to do something else like Hellenic! Advantages over Temporal, but does a better and bit more interesting version of Muslim succession to....

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